Graphite V0.1.2
--Game--
-Added text showing how many lvlup points the player to the party button
-Bugfix resuming game now has the correct saturation
-Artifact draw cost now updates only after drawing instead of each day
-Base Artifact draw cost 40 >> 50
-Initial Plata 75 >> 0
-Enemies gain slightly more artifacts each day
--Heroes--
-Warrior-
-Cleave-
-Damage 5>>4
-Windup 8>>6
-Recovery 4>>3
-Tamer-
-Mimic-
-Mimic can not longer copy escape from the treasure goblin
-Mimic can not longer copy bosses skills
--Monsters-
-Harpy-
-Sharpwinds
Damage 5 >> 4
Poise 5 >> 4
Poise per level 3 >> 2
-Spider queen & Broodmother-
-New elite encounter
--Artifacts--
-living Armor-
-Bugfix: Dead units were gaining armor
-Protein shake-
-New: every subsequent protein shake is 1/4 weaker than the previous one
--Events--
-The arena-
-Bugfix: Enemies were not scaling each combat before day 4, now they scale properly
-Roll-
-New event
-The Test-
-New event
-The Forge-
-New event
Files
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Graphite
Roguelike Rpg, With paper and stickmen aesthetics
Status | In development |
Author | Estraiti |
Genre | Strategy, Role Playing |
Tags | Fantasy, Indie, Narrative, Roguelike, Tactical RPG, Turn-based, Turn-Based Combat, Turn-based Strategy, Unreal Engine |
Languages | English, Spanish; Latin America |
More posts
- Graphite V0.1.431 days ago
- Graphite First UpdateJun 15, 2024
- Graphite First DevlogJun 08, 2024
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