Graphite First Update
--Game--
Game engine updated to Unreal Engine 5.4.2
Added analytics to gather information about runs to make better decisions towards balancing
Added brightness setting
-Bugfixing
Summons no longer trigger artifacts on pickup effects affecting party members
Enemy team artifacts not being added properly, now enemies gain the correct rarity of items
--Heroes--
-Tamer-
-whip
Bugfixing:
Whip was not ignoring ally block and could do hit poise damage
--Monsters--
-Ancient golem-
-New sprites
-King slime-
-New sprites
-New buff *King*: The first summon action is instant and Has the number of summons increased by 1
-Harpy-
-New enemy
-Sharp winds
Mid damage AOE attack, High priority per enemy
-Sharp talon
Mid damage attack
-Treasure goblin-
-New enemy
-Has a 20% chance to appear in any regular combat at normal enemy level
-On death gives TC*1.5 to the player
-Escape
Flee combat
--Artifacts--
Base artifact cost 50 >> 30
-Toy sword
Damage increase 25% >> 50%
-Sour sweet
Damage cap 5 >> 10
*New* Enemies Damage cap 5
-Cool shirt
Reworked:
*Removed* +40% Block Received
*New* +5 Block Recived
-Heartlocket
Reworked:
*Removed* +20% Block granted and Received
*New* +2 Block Granted
-Pom poms
-Heal 2 >> 4
-Bike helmet
Reworked:
*Removed* +20% Damage poise per stack
*New* +2 Damage poise Lvl per stack
-Geode
Reworked:
*Removed* +10% Damage poise per stack
*New* +1 Damage poise Lvl per stack
-Berseker mask
Bugfixing: Description not showing correctly
-Bravest cape
Reworked:
*Removed* Health Treshold per stack +25
*New* Health Treshold 18%
*New* Health Treshold per stack +2%
-Philosopher's Stone
*New* Plata cap +100 per stack
-Princess crown
Removed: The first summon is instant
Summon Q amp #stacks -1 >> #stacks
-Ancient hourglass
Removed: Total skills multiplication
-Ground shaker
Reworked:
*Removed* -20 Damage poise per stack
*new* -15% Damage poise
*new* -5% Damage poise per stack
-Hope
Bugfixing: Hope now works properly on summons
-Rage
Bugfixing: Description not showing correctly
--Events--
TC (Treasure Cost)
-Wizarding school
Level up points per party member 2 >> 3
-The Garden
Feast heal 0.2 >> 0.5
Provisions health Lvlup 4 >> 6
Flowers money gain TC*2 >> TC*3
-Duty
Grandma money gain TC/2 >> TC
Files
Get Graphite
Graphite
Roguelike Rpg, With paper and stickmen aesthetics
Status | In development |
Author | Estraiti |
Genre | Strategy, Role Playing |
Tags | Fantasy, Indie, Narrative, Roguelike, Tactical RPG, Turn-based, Turn-Based Combat, Turn-based Strategy, Unreal Engine |
Languages | English, Spanish; Latin America |
More posts
- Graphite V0.1.449 days ago
- Graphite V0.1.2Jun 30, 2024
- Graphite First DevlogJun 08, 2024
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